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Age/Gender: 21, Male
Location: Perth, WA
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Whistle Status: Normal
Exp. Points: 80 / 100
Exp. Rank #: 217,665
Voting Pow.: 3.25 votes
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Flash Reviews: 16
Music Reviews: 2
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All Flash Reviews
16 Reviews | 2 w/ Responses
Just remember, every time Blockhead whispers in your ear, he's reminding you of the success and love from your adoring public that he helped create.
Keep up the good work, Mike. Looking forward to the game.
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YOU are the mastermind, Swain. Your humour exceeds all.
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It's a decent effort, but the game has a lot of frustrating qualities that prevent it from being enjoyable. Most of your animations are quite slow. Speed things up where you can so people aren't waiting for mundane stuff to happen.
Attention to detail is important too. Try livening things up with background art and such. A white background can be ok, but it just comes across as laziness in this situation.
Keep trying.
Author's Response:
Yes, some actions are little bit slow, but background isn't always just white (only at beginning, because dood's in desert).
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Very well done.
A couple of things I was hoping for:
- Jesus to tear apart one of those Mag Agents the way he tore apart various peons. The power that he held was just ridiculous and it would've looked awesomely gory.
- A more thorough animation of the madness world tearing apart. We know the world was corrupted by the Improbability Device, but it would've been cool if things had transformed back to normalicy, including Tricky, Jesus, Hank and all the agents/peons returning to their original forms.
Anyway, Enjoyed it heaps, Those were just ideas that I was hoping for. Move your talents to bigger and greater things, Krinkels. Madness is complete.
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This is a terrific game. For two months of work, the art, the gameplay, the music and the effort put into this is outstanding. I enjoyed playing this a great deal more than any other game I've played for a long time.
With that said, however, I felt like this was rushed out before giving it the time it deserved to make the game more complete. I was hoping for a proper story ending, to find out what happened to make Sonny dead, what brought him back, who the blind guy actually was, where the help came from. Basically, to understand what was going on.
So yeah, 9/10 for a great fun game to play. But the only thing lacking was... more!
Kudos to Orr for the music. The battle theme was so catchy I had it in my head all day at work.
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Ah, Swain. You have a way with line delivery that makes the humour so much better. You're one of the better voice actors to show his talent through flash for sure. The humour was simple, but it was good. No complaints to be found anywhere.
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Beautiful work, Adam. You really make me proud to be an Australian. Thankyou, thankyou, THANKYOU for referring to them as "Waterlollies" and not "Watercandies". I was so happy when I found out that you were referring to fattening treats with "waterlollies".
The music was great, and I was certainly surprised to read that Nathan McCree did the Tomb Raider music. As much as I love the music from those games, you can tell Nathan's come along quite a bit. I hope he continues to do the music for your series.
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I'm amazed at your attention to detail. You took a few shortcuts with the 3D sections, however I don't blame you given how difficult that would be to detail for only a microsecond of on-screen visuals. You made the characters beautiful and minimalistically detailed. Your choice of music was gorgeous, I'm a fan of bond, but I've never actually heard any other songs by them apart from what was played at Athens 2004.
Well, I was entertained, loved it and admire your story-telling and artwork. I don't think you could ask for much more.
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"Pleasing and finally a decent length."
After most previous Blockhead episodes fell in at a short length, it was pleasing to see that you took your time to make a reasonably long episode without sacrificing the quality or humour. I love the blockhead series and enjoyed the game. It's clear you've learned a lot about flash animation since Blockhead 8.
I would be very pleased if you continued the series. Your sense of humour is still great to watch. Keep experimenting and keep Blockhead as random and stupidly funny as ever. I'll keep watching.
On a side note. I was pleased to see you put some of the music from the game in the episode as background music. Those tracks were good and made the animation seem somewhat more professional and enjoyable.
Author's Response:
I tweaked the background music to fit with the cartoon a bit more. Mostly this involved changing instruments and lightening some of the more obnoxious themes, but they were essentially game songs. Thanks for noticing :D
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"Nothing compares to Krinkels and Hodges"
Simply outstanding. I've been anticipating this for a long time and you've completely blown me away again.
You, Krinkels, single-handedly have the most imaginative mind I've ever witnessed. Your art is constantly improving and you hold nothing back in these Madness animations. The smoothness of the animation in this episode was outstanding. I was questioning how you were going to animate the Icon of Sin with the liquid flames, but you pulled it off really well.
The animation is littered with sadistic and ritualistic artworks. Bodies pinned to the wall, subliminal messaging. People with bolts embedded in their heads. The giant crossface man was a nice addition as well.
Moving onto the sound design. I believe Sean Hodges has outdone himself again with the music in this episode. He's moved beyond the simple drum'n'bass style that we've heard in past episodes. The music is reminiscent to Madness antipathy but has evolved to become very enjoyable background music. I hope Hodges continues to release his work to the public and spreads his talent.
Well done, I look forward to Madness 8 (I'm assuming there will be an 8 to explain who the silhouette man is.) I can only hope that you continue to pour your frustrations and anger into this artwork, because the result is nothing short of amazing.
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