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View Profile TheOrichalcon

20 Game Reviews

2 w/ Responses

Great idea, just too short

Excellent idea. Just make the game longer and add in some more stuff to throw you off. Colours, distractions and such.

Fun, but got old fast

That was fun, and a good idea. But the map started repeating over and over and got boring really fast. There was no real challenge. Try stepping it up and making it more and more difficult as you go. Otherwise it's just a 'watch the bee fly' movie, rather than a game.

Been done to death....

get it? But it was still pretty good. Just need a fresher idea.

Good try

Nothing in the game was too interesting. It's a good project for flash, but not really worth posting to NG.

Good Fun

Goes to show you can have fun with the simplest concept. It was nice knowing that you couldn't die/have to start over again, you HAD to die!

I hope you make a second one, maybe try spicing up the graphics a bit.

Decent, but needs work

It's a decent effort, but the game has a lot of frustrating qualities that prevent it from being enjoyable. Most of your animations are quite slow. Speed things up where you can so people aren't waiting for mundane stuff to happen.

Attention to detail is important too. Try livening things up with background art and such. A white background can be ok, but it just comes across as laziness in this situation.

Keep trying.

divzip responds:

Yes, some actions are little bit slow, but background isn't always just white (only at beginning, because dood's in desert).

This is great

This is a terrific game. For two months of work, the art, the gameplay, the music and the effort put into this is outstanding. I enjoyed playing this a great deal more than any other game I've played for a long time.

With that said, however, I felt like this was rushed out before giving it the time it deserved to make the game more complete. I was hoping for a proper story ending, to find out what happened to make Sonny dead, what brought him back, who the blind guy actually was, where the help came from. Basically, to understand what was going on.

So yeah, 9/10 for a great fun game to play. But the only thing lacking was... more!

Kudos to Orr for the music. The battle theme was so catchy I had it in my head all day at work.

Fun game

Great game. Not the most original of course. But very enjoyable, with a lot of attention to detail.

One bug that really began to annoy me though was with the sound effects. I'm not sure how it happened, but the chainsaw sound suddenly started looping over and over and wouldn't stop until I closed the window.

Night 20 is damn hard.

Morbid, but an interesting strategy idea

I enjoyed the challenge in trying to get the whole world infected. My biggest issue was that the virus wasn't really customiseable on a unique level. You picked from the same list of symptoms and strengths to ultimately end up in the same place. I was hoping you'd be able to name and design your virus from the start, rather than right at the end. So the breaking news alerts would give reports on how your virus is affecting the world population.

ie: if I called my virus "Spheksema" the breaking news alert might say "Spheksema has spread to the Southern Pacific, with new symptoms including organ failure being reported."

Anyway, the music was depressingly perfect for the mood you want to set for a strategic-minded virus. the graphics were fine for what you wanted to do, same with the interactivity. I gave one point to humour because I'm sure there are some morbid people out there who would find this funny. ;-)

Good work, I'll be back to try and infect Western Europe in the near future.

Great game, great humour

Just finished the game, here's what I thought.

This was a great game. I thoroughly enjoyed playing it. It took me about an hour and a half to complete it.

The stuff I liked:
- The voice acting was well done. The conscience had a voice that suited his personality, and Blockhead had the average dumb-guy midpitch voice. I liked his little flipouts he'd have it you left him standing still, and his well uttered line "Will you learn me a story please?"
- The interaction between conscience and blockhead was humourous and well scripted. Though some parts were repetative, the reactions of the conscience to blockhead's stupid actions were always funny to hear.
- The storyline was well thought out and enjoyable.

Stuff I didn't like:
- The controls were awkward. The field of view is so small, that you have to make good use of the scrollers, but once you take your mouse off the scrollers, the screen zooms right back to centre on blockhead. It made clicking objects very difficult. I'd rather an option to turn off the snap-back on that.
- The map was only accessible before you started a level (or at least I couldn't find a button to the map during a level.) Which meant the times I forgot to check the map I had to restart the level, because it was just too painful to walk blockhead around just searching randomly for the goals.

Overall, I enjoyed the game, I'll be playing it again and recommending it to people. Perhaps Blockhead will make another appearance in a sequel. But I wouldn't be wishing such an event on his conscience.

Well done. All my 5 are belong to you.

Age 37, Male

Perth, WA

Joined on 12/7/06

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